WCA Games that Teach :: What's New!

What's New!

What's New!

Find these great products in their respective categories.

 

 

 

Bumper Car Math

 

COMING THIS SPRING!!

Bump your way to fluency with addition and subtraction math facts! Players become fluent in addition facts (9+9) and subtraction facts (18-9) by solving mental math problems in this fun, colorful, easy - to - learn format. Spin the spinner, answer correctly and claim the space with your disk car or bump your opponents off theirs to gain an advantage. There are two ways to play with addition or subtraction games. Game-time is adaptable to your classroom needs. For 2-4 players.   

WCA 4222                      Grades 1-6                                   $23.95

 Click HERE for detailed information!


 

Claim Stakers

COMING THIS SPRING!!

Mine for the rich content in the hundreds chart with Claim Stakers! Players develop knowledge of multiples, divisors/factors, squares, primes, composites, plus even and odd as they study the anatomy of the first 100 numbers. The winner is the first to claim three rows or columns. Claim Stakers strengthens mental computation of one- and two-step problems using the four basic operations. Options invite offensive and defensive strategies. Activity masters include prime number identification and patterns created by multiples, leading to least common multiples and lowest common denominators. For 2 players or teams.

 

WCA 4712                      Grades 6 and Up                                   $21.95

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Place Race

COMING THIS SPRING!!

It’s a race to correctly identify the correct digit in a given place in four-digit numerals. Place Race builds the skill of recognizing digits in the ones, tens, hundreds and thousands places. Knowledge of place value is the foundation for understanding and performing mathematical operations, rounding numbers and taking measurements. The winner is the player who finishes the farthest past the finish line! Easy to learn and fun! For 2-4 players.

WCA 4056                        Grades 2 and Up                                    $15.95

 

 Click HERE for detailed information!

 

 

 

Terrific Timing

 

Clocks help guide the pace of our lives. Terrific Timing builds key life skills in reading analog clocks and computing elapsed time through two fast-moving, easy-to-play games. Use the Telling Time board and cards to read clocks to five-minute intervals. Use the Elapsed Time board and cards to figure elapsed time in half hour intervals. The first player to place four chips in a row, column, or diagonal wins. Includes two activity masters and two assessment masters.

WCA 4260                        Grades 4 and Up                                    $19.95

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Digit Detective

Strengthen place value understanding with these three fast-moving games! Adapt to learner needs by choosing among three levels: Small Numbers (to 4-digits), Large Numbers (to 9-digits), and Decimals (to thousandths). Two game boards and three card sets permit two games to be played at the same time. Prompted by cards, players identify the digit in a given place and put a chip on one of multiple spaces with the answer. The winner is the first player to place four chips in a row, column or diagonal. Use the cards to extend learning to ordering and rounding. Includes assessment masters.

WCA 4050            Grades 2 and Up            $19.95

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Clock Wise

 

Clock Wise provides playful practice in telling time to five-minute intervals. Players match an analog clock with the time it shows. The winner is the first to place all of his or her dominoes. The 48 dominoes are divided into four sets of 12 labeled A, B, C, and D. Clocks in Sets A and B show quarter hours and those in C and D display five-minute intervals. Combining two specific sets per game allows for three levels of play: quarter hour intervals, five-minute intervals, or both.

WCA 4265            Grades 2 and Up            $9.95

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Fence It in: Exploring Area and Perimeter!

image of fence it in

Surprise! Measures of area and perimeter do not need to be confusing! This miniature lab teaches area and perimeter concepts through hands-on activities, problem-solving, and a card game that can be played at three levels. With the task cards, learners use square tiles and rulers to measure the area and perimeter of square-based shapes. Later task cards present challenges like assembling tiles into a mystery shape with a given area and perimeter. In the card game, players pair shape cards with matching area/perimeter cards. Fence It In is a powerful measurement resource! Includes 9 double-sided task cards, rulers, square tiles, and 50 cards. For 1-4 players.

WCA 4612            Grades 2 and Up            $12.95

Click HERE for detailed information!

 

 

Grasping Grammar

image of Grasping Grammar

Builds competence in identifying all eight parts of speech: nouns, verbs, adjectives, pronouns, adverbs, prepositions, conjunctions, and interjections! Understanding parts of speech is the key to good grammar. Sentences provide necessary context clues along with interesting science and geography facts. Tailor to learner needs by selecting specific sentence cards. Claiming spaces on the four center grids involves strategic thinking. Includes 50 sentence cards, a reference card, answer keys, and assessment masters. For 2-4 players.

WCA 6252                        Grades 4 and Up                                    $24.95

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Operation Integer

image of operation integer

Develop competence in adding, subtracting, multiplying, and dividing integers, the foundation for success in algebra!  Flexibility allows practice with any one of the basic operations or all four in combination! Players earn points for correct answers; the first with 30 points wins. The chance for bonus points adds interest. Four activity masters offer patterns and a number line model to guide players in discovering and understanding the rules of signs. For 2-4 players.

WCA 4730                        Grades 6 and Up                                    $20.95

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Solids Savvy: 3D Geometric Shapes

image of solids savvyPlayers soon become knowledgeable about three-dimensional geometric shapes with this instructive domino game. The 12 solids include five kinds of prisms; three kinds of pyramids; plus spheres, hemispheres, cylinders, and cones shown in different orientations. Players match names to shapes. A Guide defines and illustrates each solid. Group and solitaire games keep interest high. Includes 45 dominoes and a hexagonal starting board. For 1-4 players.

WCA 4630            Grades 4 and Up            $9.95

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Playful Polygons: 2d Geometric Shapes

image of playful polygonsVenture into learning about two-dimensional geometric shapes! Sixteen different polygons—including six kinds of triangles; seven kinds of quadrilaterals; plus pentagons, hexagons, and octagons—team up to keep students on their toes matching names to shapes. The helpful Guide is the coach who defines and illustrates each polygon. Triangles are special because they have two names, one for their angles and a second for their sides. Group and solitaire games provide interesting variations. Includes 45 dominoes and a hexagonal starting board. For 1-4 players.

WCA 4631            Grades 4 and Up            $9.95

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GeoGems Solids

image of geogems solidsMine the nuggets in 3-D shapes! Players develop skill in naming and identifying the properties of five kinds of prisms; three kinds of pyramids; plus spheres, hemispheres, cylinders, and cones displayed in different orientations. Includes two name card sets and four different property card sets that address vertices, faces, edges, bases, angles, parallel/perpendicular relationships, and rolling patterns. Deals with much of the 3-D geometry curriculum in state and national standards. Nets (patterns) for constructing most solids provide the added learning benefit of hands-on models. For 2-4 players.

WCA 4638                        Grades 4 and Up                                 $24.95

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Next Step: Subtraction+ Division

image of next step subtractionReady to move beyond basic facts? Add multi-step problems to the repertoire and reinforce basic facts at the same time! The goal of this easy-to-understand card game is to pair cards whose differences add up to 12.Players scan 7 subtraction cards, mentally computing differences and sums, and claim winning combinations like 8 – 4 and 13 – 5. The player collecting the most cards wins. Extensively field-tested, this game quickly catches the interest of students. Includes 50 cards. For 1-4 players.

WCA 4240            Grades 2 and Up            $6.95

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Next Step: Multiplication + Addition

image of next step additionSharpen computation skills by moving beyond basic facts to multi-step problems! In this widely-tested card game, players pair cards whose products total a multiple of 10. They scan 7 multiplication cards, mentally computing products, and then add the products looking for a sum of 50, 60, 70, etc. Every winning pair involves three problems—two multiplication and one addition, but many more are practiced during the each turn. The winner is the player collecting the most cards. Includes 50 cards. For 1-4 players.

WCA 4241            Grades 3 and Up            $6.95

Click HERE for detailed information!